We feel like the game's use of HDR might be a little bit bugged at launch, as certain scenes appear overly dark to us, but we're only basing this off a couple of initial hours of impressions - there's more testing to be done before we can give a final verdict on this. The third option, just called "Performance", is again another minor downgrade in visuals, prioritising a smooth 60fps above all else on both Series X and Series S. The game feels very fluid at 60fps and doesn't noticeably chug ( albeit with VRR turned on), even if you're doing something like firing a homing launcher into a pile of busy traffic.
Plus, you get the benefit of that increased framerate, which makes an absolutely massive difference to the performance. You can just about see the difference compared to Fidelity in terms of the visuals, but it's only a small downgrade. Performance RT is intended to be the sweet spot, still containing ray-tracing features (although these seem quite subtle at first glance), but also targeting 60fps at an upscaled 4K resolution. The upgraded detail is certainly evident in this mode though, even if we wouldn't describe it as a huge transformation. If you've ever played GTA 5 on PC, you'll know what a difference 60 frames per-second makes to the experience, so Fidelity is probably best reserved for taking beauty shots. The downside to Fidelity is that it's still locked to 30fps, and just like the Xbox One version, it just feels a bit too choppy in our opinion. In particular, the three main characters (Michael, Trevor and Franklin) look sharper and more detailed than they've ever done on Xbox before, while the game's lighting is also notably improved across the board. Fidelity mode is where you'll start, and it looks pretty great considering this is a game that was made ten years ago.